
The graphics at the end of a race are the same style as the text at the start of the race.In the final game, they continue to run around the course regardless of how many laps they've completed. Once an opponent finishes 3 laps, it waits at the finish line.This causes them to run over water and inside certain floors. They follow a fixed path that roughly follows the course, but aren't able to interact with anything. Opponent AI is very basic compared to the final game.The larger icon in the final is always used for the player, regardless of their position in the current race. A large character icon is used for whoever is in 1st place.In the final, the list is aligned so character icons don't affect the text. Character icons are aligned differently in this version, so the larger icon pushes its text to the right.The icons for each character on the left side of the screen are different to the ones used in the final game.Chaos Emeralds are a different shape than the ones in the final game.Collected Chaos Emeralds and coins do not count towards anything.Aside from being nearly impossible to collect all 9 coins and win the race, Resort Island is the only course where all 9 can be collected. The HUD lists 9 coins to collect instead of 5.Due to its red look, this older version is often confused with Sonic 3's fire shield. The lightning shield looks different to the one that appears in the final game.The only way to return to the menu is to press A+B+C+Start.It has no outlines and some paths are drawn differently. The map of Resort Island used by the course map is different to the one used in the final game.Course map is barely functional - it has no character icons and always displays Resort Island's layout.The course timer and character icons are slightly closer to the center of the screen than they are in the final.The HUD is slightly transparent in this version.The pause menu has no options to retry or quit - it just pauses the game.The countdown at the start of a course uses "3, 2, 1, GO" instead of "READY, SET, GO".



The character select only has 5 characters - Sonic, Tails, Knuckles, Amy and Eggman.Options menu is absent, with the only possible selections being Grand Prix, 2 Player mode and Time Attack.The game has no save system, so course records are not kept.The game does not return to the title screen if the menu is left idle for 15 seconds.Whereas the final game uses a cursor to navigate menu objects, navigating menus in this version is done entirely through pressing different buttons. Menus are very basic compared to the ones seen in the final game.The version of "Super Sonic Racing" used here has vocals from the start, unlike the one used in the final game which doesn't use them until a few seconds have passed.The image used for the prototype's title screen would still make it into the final game, but instead it would be used to display "The End" after the credits. Title screen uses a different image than the one used in the final game.The Traveller's Tales logo is much simpler than the one used in the final game - it's 2D on a plain white background, rather than 3D over a body of water.
